RIT 3rd Year Game Design and Development Student. 罗切斯特理工学院 (RIT) 游戏设计与开发专业大三在读。
Designed non-linear map exploration featuring stochastic event nodes. Constructed an AP-based resource model to balance numerical strategy.
设计非线性地图探索与基于行动点(AP)的资源经济模型。
Designed core "Risk vs Reward" loop & HUD systems in Godot. Translated complex mechanics into intuitive UI feedback elements.
设计核心“风险vs回报”经济循环与实时UI反馈系统。